It wants you to spend time inside it, methodically picking your way around and discovering morbid new ways to snuff out your unfortunate marks. It refuses to be rushed through, rewarding brains over brawn. Above everything, Absolution is a game that wants you to experiment with it. Six-and-a-half years on the team at Io Interactive must ship a successor to it worthy of the wait. Blood Money may be a dinosaur in some respects but it remains a cult favourite adored by its faithful fans. Hitman: Absolution has been a long time coming, a fact fans are acutely aware of. In actual fact the besuited Agent 47 and his barcoded dome have spent the vast bulk of this generation on the sideline. In video game terms that’s somewhere in the Cretaceous Period.
For those of you counting at home it’s been 2368 days since Hitman: Blood Money was released, give or take.
HITMAN ABSOLUTION REVIEW METACRITIC TRIAL
It’s a game that wants to let you think for yourself.Ī game that wants to remind you that trial and error done right equals satisfaction, not frustration.
Absolution delights in letting players skulk through it expending few bullets at all. It cares not for the overly delicate, their minds rendered dull and flabby after years of being prodded through corridors blasting anything that breathes. A slow-paced, single-player focused sneak ’em up, Absolution looms in stark opposition to many of the most pervading trends in gaming today. It’s standing conspicuously amongst today’s fad-driven modern shooters and me-too multiplayer hopefuls, middle fingers extended. For a game built upon the concept of slipping by unnoticed, Hitman: Absolution is certainly doing the opposite.